Thursday, September 15, 2011
So I've been really getting into Avatar: The Last Airbender lately; I missed the show during its original run, but thank goodness Netflix carries it! It's definitely one of my favorite cartoon shows of all time, and one of the only cartoon shows that I feel is genuinely entertaining for me as an adult viewer - completely independent from the nostalgia of childhood memories. But anyway, Toph is my favorite character and I thought it would be fun to do a 3d sculpted interpretation of her. My main goals for this sculpt were three: 1) Get it done fast (i.e. before the end of the week [09/16/2011]), 2) Capture her personality via facial expression and 3) Figure out a way to make sculpted hair look good. It was fun, looking forward to coming up with a new sculpting idea :)
Saturday, September 10, 2011
It's a shame this movie will never see the light of day. It sounded really cool, but Blue Sky beat Pixar to the punch, in terms of concept at least, with their similar film Rio. But at least we got to see some of Pixar's always excellent concept art, and stuff like this is gold to modelers for practice material. This took about 3 hours from start to finish.
Wednesday, September 7, 2011
So, I just recently discovered Sculptris and I took the opportunity to throw together a quick speed sculpt. I wasn't going for refined precision - more just going for something that looks interesting and gets done quickly. No reference, but I have been playing a lot of Deus Ex lately, so there's a bit of the man mixed with machine design philosophy going on here. I'm feeling a little bit of Darth Vader as well; chalk it up to all the talk of the new Blu Ray release coming out soon :/ This represents about 5 hours of sculpting